Forgotten realms deities for paladins11/17/2023 This order keeps a low profile in gnome communities and seeks to eliminate goblinoids, kobolds, and other evil humanoids, for these creatures cannot be redeemed. Their chapterhouse is called Keeperstone. Other lawful good, lawful neutral, and neutral good deities that are not listed here can have paladins, but there are no known paladin orders for those faiths (in effect, paladins of those faiths are uncommon enough that rarely are there enough to band together and form an order).Īn order in Tethyr recognized by the crown, they are highly respected by local humans and halflings alike. Not all paladins have to be associated with an order, but only those that are part of an order can multiclass freely. Some deities have more than one associated order of paladins these are listed sequentially. His favored weapons are a cold iron scythe (again, farming background) or a lance.The following table lists other known holy orders of paladins, the deity they hold as a patron, and the character classes open to paladins of that order for the purpose of multiclassing freely (orders of paladins that do not allow multiclassing freely, such as the Swords of the High One-paladins of Azuth-are not listed). Petite is good with horses (naturally… a farm boy), and frequently rides a white (or skeletal) horse while dressed in white & black armor fashioned in a Wee Jas skeletal motif and covered by a black, hooded robe. Ultimately, he is looking forward to dying, but seeks to selflessly spread the good word as much as possible before doing so. The church of Wee Jas also promotes the use of magic and magic items, so Petite makes an effort to follow this doctrine and encourages others to do so as well. Petite might even go so far as to ensure a particularly hated foe does not die (believing them to be unworthy of such bliss provided by the afterlife). He still tries to avoid undo suffering, preferring to ‘bless’ his enemies quickly. He believes that he is doing evil opponents a favor by slaying them, and that pain is just fear leaving the body. He hopes to spread the word and convince others not to live in fear of death. He has taken a surname (Mort) from the church, and fervently believes that death is a blessing leading to a paradisiacal afterlife (given the default D&D setting, this is often true and even provable). Today, Petite is still incredibly naïve, trusting and literal, but he has a cause. Petite soon found his way into the church of Wee Jas, where he found himself drawn to a higher calling, one that somehow combined his kind, pleasant, optimistic nature with his morbid, violent past: that of a Paladin of Wee Jas. However, Petty’s incautious, exuberant and outspoken nature caused them problems by attracting unwanted attention to their proceedings, and they soon suggested that he “strike out on his own”. The cult told him what he wanted to hear, and taught him a few secrets of the dark arts, but they mostly kept him around as muscle (and occasional recruiting). He tended to take a serene attitude towards this however, since his village’s religion (like most) held that the afterlife is a paradise, and Petite accepted this unconditionally and literally.Įventually, this naiveté made good ol’ Petty an easy mark for a death cult of Narull. For Petite’s kinfolk it was especially so, causing him to be passed from relative to relative throughout his childhood as his caretakers died off. In addition to the many farm animals that are slaughtered, death among peasant farmers themselves is a frequent occurrence. Growing up on a farm, Petite was no stranger to death. If desired, here is the background I had provided to my DM at the time: The character (who was an extremely nice, happy and polite) also wore grim skeletal armor, used a scythe, rode a skeletal (or white) horse, and adopted the name "Petite Mort". Indeed the character joyfully wished for death himself, and sometimes even refused to kill enemies that he truly hated. Since religions often preach of an enjoyable afterlife, it was a short leap to believe that killing things is actually doing them a favor. When I played one, he started as a pleasant, gullible farmboy who was very comfortable with death.
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